Grades 6–12 · Self-paced · School-licensed

Six tracks.
One maker journey.

Zero2Maker Play Track is a challenge-based learning platform where students build real projects at their own pace, document evidence, earn maker belts, and grow across Spatial Thinking, Electronic Systems, Human-Centered Design, and Communications.

Inquiry-friendly for IB MYP and Cambridge Global Perspectives — no fixed class schedule required.

Curriculum at a glance

6
Learning tracks
40
Modules
105
Sessions
315
Challenges

How it works

Self-paced. Evidence-based. Real builds.

Students progress on their own schedule within the school license — not live lectures.

01

Pick a track

Browse modules and sessions across Spatial, Electronic, Design, Communications, and more.

02

Complete challenges

Follow the Learning Journey — Mission, Learn, Try — with slides, briefs, and tiered projects.

03

Document evidence

Upload photos and reflections. Schools review work against a clear rubric — not a multiple-choice quiz.

04

Level up

Earn maker belts, build a portfolio, and unlock the next challenge in sequence.

The curriculum

Six learning tracks

Cross-disciplinary pathways students browse inside the platform — each built from modules, sessions, and hands-on challenges.

Track 1

Spatial Thinking

CAD, flat-pack builds, drawing, and mechanisms.

5 modules 26 sessions 93 challenges
Track 2

Systems Thinking

Sense, decide, act — inputs, outputs, and whole systems.

6 modules 26 sessions 78 challenges
Track 3

Logic Systems

Behavior, decisions, memory, and real programs.

6 modules 26 sessions 78 challenges
Track 4

Human-Centered Design

Design for real people — observation, ergonomics, and testing.

4 modules 10 sessions 60 challenges
Track 5

Fabrication

From rough prototypes to precision builds and housings.

3 modules 9 sessions 27 challenges
Track 6

Communications

Film, edit, present, and pitch what you made.

3 modules 8 sessions 54 challenges

Inside each challenge

The student experience

Every challenge opens with a guided Learning Journey: accept the mission, explore and predict, learn from structured briefs and slides, build, then document photo evidence for review.

  • Mission What you are making and why it matters
  • Learn Session walkthrough, materials, tier project
  • Try Build and test in the real world
  • Document Photos + reflection → school review → portfolio
Learning Journey
1
Mission
2
Explore
3
Learn
4
Predict
5
Try
6
Checkpoint
7
Document
8
Review

Stages adapt by track and challenge tier. Slides and demo video sit beside the journey panel.

Request a pilot to preview challenges like “A Thinner Vault”

How content is organised

Track → Module → Session → Challenge. Students live at the challenge level.

Track
Electronic Systems
↓
Module
Unit in a track
↓
Session
Slides + walkthrough
↓
Challenge
Build + evidence

For schools

Licensed. Centralized. Self-paced.

Deploy Play Track across your campus with seat-based licensing. Coordinators onboard students, monitor progress, and align access to your active license period — students learn asynchronously inside the platform.

  • ✓ School admin dashboard and student onboarding
  • ✓ Evidence review queue for teachers
  • ✓ Works with a home kit or a full campus makerspace
Request a school pilot

License options

Approved: Arpit (full)
14 days 1 seats
Activate institution

Cross-cutting skills

What students develop across every track

Maker belts and rubrics track these competencies — not separate courses.

Spatial Thinking

Visualize, sketch, and build in 3D — CAD and physical structure.

Systems Thinking

Sense → Decide → Act — inputs, logic, outputs as one system.

Logic & Code

Rules of behavior through coding and computational thinking.

Human-Centered Design

Design for real people — observe, test, iterate.

Fabrication

From idea to object — circuits, mechanisms, and prototypes.

Storytelling

Communicate the what, how, and why of every build.

Built for

International schools & maker programs

International schools

Inquiry-based curriculum aligned with MYP and Cambridge Global Perspectives lenses — students drive the pace, teachers mentor the review.

Teacher enablement

Structured briefs, rubrics, and slides built in. No engineering degree required to run a world-class maker program.

Innovation hubs & partners

License the full library of workshops and cross-disciplinary presentations for your campus or network.

Outcomes that matter

✓ Documented portfolio of real builds — not slide decks alone
✓ Self-paced progression with visible maker belts
✓ Evidence-based review culture (Correct / Redo + feedback)
✓ Cross-disciplinary skills — design, code, fabricate, communicate
✓ Confidence to inquiry, build, and iterate in the real world

Schools

License seats, onboard students, review evidence, track progress.

Teachers

Mentor and review — the platform carries the curriculum structure.

Learners

Browse tracks, complete challenges, document work, level up.

Ready to start?

Schools: request a pilot. Students: sign in with your school account.

Already have an account? Register